A portfolio of educational games, Christian games, research, publications, curriculum, Games Discipleship programmes and design projects developed to make learning more purposeful and interactive.
Research↓Design↓Play↓Learn↓Apply↓Scale
Beyond the product
The thinking behind the work.
Each case study examines the need, objective, concept, process, delivery and evidence behind a project. The portfolio documents professional design practice; product availability, play and purchase remain within the connected Games architecture.
GamesWhat it is, who it serves, how to play or buy.PortfolioWhy it exists, how it was designed, and what it demonstrates.
Case-study library
Challenges transformed into purposeful experiences.
Showing 8 case studies · All
Case 01
Christian Game
Redemption Ludo
Translate concepts relating to salvation, Christian living, spiritual challenges and Christian hope into an interactive experience rather than passive instruction.
A purposeful Christian board game that translates a spiritual journey into participatory play.
Case 02
Programme Design
Games Discipleship Programme
Move Christian games beyond entertainment and isolated play into an intentional Christian learning and discipleship experience.
A structured methodology that places purposeful Christian games inside teaching, discussion, reflection, mentoring and application.
Case 03
Research
Christian Gamification Research
Examine whether Christian gamification could support biblical learning rather than function merely as entertainment.
A quasi-experimental investigation into Christian gamification as a method for biblical learning.
Case 04
Educational Game
Pacesetters Game
Translate a broad body of state history and culture into an accessible physical product that rewards both play and knowledge.
A two-mode historical card game and quiz that turns Oyo State’s people, places and heritage into participatory learning.
+More project documentation will be added as the archive develops.
Case 05
Digital ProductChristian Game
Redemption Ludo Digital
Translate a physical journey-based board game into a digital product without losing its educational and disciple-making purpose.
The developing digital adaptation of Redemption Ludo, prepared to preserve its purposeful Christian learning intent in software.
Case 06
Publication
The Green Pastures Bible
Help readers locate and engage with selected biblical promises more readily within the biblical text.
A published New Testament and Psalms in the King James Version, using green text to bring selected biblical promises into visual focus.
Case 07
Christian GameDigital Product
De-Race
Turn a familiar numbered-race structure into a meaningful Christian learning experience without reducing its spiritual content to decorative messaging.
A Christian race game that transforms a numbered 1–100 progression system into a purposeful journey of instruction, encouragement, advance, setback and reflection.
Case 08
Creative Work
Biblyrics Rhythm
Translate biblical texts into songs while preserving a clear Scripture-centred message.
A Scripture-based music project that turns biblical texts into songs, combining biblical engagement with music and rhythm.
A connected professional progression
Research informs design. Design becomes experience.