A portfolio of educational games, Christian games, research, publications, curriculum, Games Discipleship programmes and design projects developed to make learning more purposeful and interactive.
Research↓Design↓Play↓Learn↓Apply↓Scale
Beyond the product
The thinking behind the work.
Each case study examines the need, objective, concept, process, delivery and evidence behind a project. The portfolio documents professional design practice; product availability, play and purchase remain within the connected Games architecture.
GamesWhat it is, who it serves, how to play or buy.PortfolioWhy it exists, how it was designed, and what it demonstrates.
Case-study library
Challenges transformed into purposeful experiences.
Showing 1 case study · Publication
Case 06
Publication
The Green Pastures Bible
Help readers locate and engage with selected biblical promises more readily within the biblical text.
A published New Testament and Psalms in the King James Version, using green text to bring selected biblical promises into visual focus.
A connected professional progression
Research informs design. Design becomes experience.