De-Race
A Christian race game that transforms a numbered 1–100 progression system into a purposeful journey of instruction, encouragement, advance, setback and reflection.
- Professional role
- Concept Development · Game Design · Christian Content Design · Physical-to-Digital Adaptation
- Project type
- 1–100 Christian race and progression game system
- Status
- Physical game available · digital adaptation in development

The context & challenge
Why this project needed to exist.
The challenge
Turn a familiar numbered-race structure into a meaningful Christian learning experience without reducing its spiritual content to decorative messaging.
The objective
Create a participatory race that connects progression, consequence, perseverance and biblical reflection.
The core concept
A physical board game with an entry stage, continuation stage and exit stage; the future digital system will translate only verified rules into deterministic logic.
What informed the work
A foundation appropriate to the project.
The supplied De-Race board and written Players’ Guide verify the one-die, 1–100 progression system, entry qualification, repeated-six continuation rule, instructional spaces and distinct final-row handling. The wider research relationship is contextual, not a claim of individual validation.
Professional role
Responsibility made visible.
Only roles supported by the verified project scope are included.
- 01Concept Development
- 02Game Design
- 03Christian Content Design
- 04Physical-to-Digital Adaptation
Design process
A project-specific path from need to delivery.
Stages appear only where the current project record supports them; a complete prototype or test cycle is never implied.
- 01
Define
Frame the Christian life as a race requiring attention, perseverance and responsibility.
→ - 02
Concept
Map a 1–100 progression journey around Scripture, advancement, setbacks and reflection.
→ - 03
Deliver
Produce the physical board-game system with instructional spaces and a Players’ Guide.
→ - 04
Prototype
Prepare a future digital adaptation architecture while retaining unresolved rules for owner verification.
Users & intended outcome
Biblical / Discipleship Objective
Make Christian reflection and conversation participatory through a journey of decisions, encouragement and consequence.
- Families
- Churches
- Christian fellowship and learning settings
What was delivered
- 1–100 physical board-game system
- One-die progression mechanic
- Entry, continuation and exit stages
- Instructional board events
- Future digital-adaptation architecture
Product facts are drawn from the central De-Race game record.
Evidence & outcomes
Claims kept proportionate.
No verified outcomes are currently published for this project.
The physical board, written guide and instructional video are verified. Public commercial claims, usage outcomes, testing records, digital screenshots and final digital-rule verification are not yet published.
Professional reflection
What this work demonstrates.
- Educational game product design
- Christian gamification
- Rule-system design
- Physical-to-digital adaptation
- Content design
Purpose-led collaboration