Oritamefa Model School Games Session
Olajide Aderinto engaging pupils during a games session at Oritamefa Model School, Ibadan, July 2025.
A structured methodology that places purposeful Christian games inside teaching, discussion, reflection, mentoring and application.
The context & challenge
Move Christian games beyond entertainment and isolated play into an intentional Christian learning and discipleship experience.
Create a repeatable participatory pathway for Christian education in schools, churches and other appropriate environments.
Play → Discuss → Discover → Apply → Grow, supported by a six-module framework.
What informed the work
Informed by the central Christian Gamification research record and the verified Phase 7 Games Discipleship methodology.
Professional role
Only roles supported by the verified project scope are included.
Design process
Stages appear only where the current project record supports them; a complete prototype or test cycle is never implied.
Connect the methodology to the verified Christian gamification research principle.
→Frame play as one part of a broader facilitated learning experience.
→Structure the five-stage method and six-module pathway.
→Prepare flexible programme architecture for Christian learning environments.
Users & intended outcome
Support biblical teaching, discussion, reflection, mentoring and practical application through purposeful games.
What was delivered
Project media
Approved project media appears here as it becomes available.
Evidence & outcomes
No verified outcomes are currently published for this project.
Programme dates, participants, organisations, testimonials and delivery evidence await verification.
Professional reflection
Purpose-led collaboration