Educational Game

Pacesetters Game

A two-mode historical card game and quiz that turns Oyo State’s people, places and heritage into participatory learning.

Professional role
Concept Development · Game Design · Graphic Design · Educational Content Development
Project type
Historical card game and quiz
Status
Available
Year
2026
Country
Nigeria
Pacesetters Golden Jubilee Game and Quiz product box with sample Oyo State history cards
The genuine Pacesetters Golden Jubilee historical card game and quiz package.

The context & challenge

Why this project needed to exist.

The challenge

Translate a broad body of state history and culture into an accessible physical product that rewards both play and knowledge.

The objective

Help children, students and other players discover and remember Oyo State history through structured, social play.

The core concept

One pack supports two complementary experiences: matching-card play on the fronts and a numbered 50-question history quiz on the backs.

What informed the work

A foundation appropriate to the project.

The supplied physical product and manual verify the 52-card format, five regional shape families, Oyo map wild card, two play modes and Golden Jubilee context. The Nation independently reported the launch and educational purpose in July 2026.

Professional role

Responsibility made visible.

Only roles supported by the verified project scope are included.

Design process

A project-specific path from need to delivery.

Stages appear only where the current project record supports them; a complete prototype or test cycle is never implied.

  1. 01

    Research

    Select leaders, places, institutions, cultural symbols and historical facts associated with Oyo State.

  2. 02

    Define

    Organise the content around five regional shape families and a 50-question quiz.

  3. 03

    Concept

    Pair familiar matching-card mechanics with a knowledge-led quiz mode.

  4. 04

    Deliver

    Produce a double-sided 52-card physical game and printed manual for the Golden Jubilee year.

Users & intended outcome

Educational Objective

Make local history easier to encounter, discuss and remember through purposeful play.

  • Children and teenagers
  • Students and schools
  • Families and community learning groups

What was delivered

  • 52 double-sided playing cards
  • Two playable modes
  • 50-question history quiz
  • Printed game manual
  • Golden Jubilee product identity

Product facts are drawn from the central Pacesetters Game game record.

Project media

Project visuals and documentation.

Approved project media appears here as it becomes available.

Evidence & outcomes

Claims kept proportionate.

No verified outcomes are currently published for this project.

The product, manual, exhibition evidence and July 2026 media feature are verified. Classroom outcomes, participant feedback, testimonials and formal evaluation data have not yet been supplied.

Professional reflection

What this work demonstrates.

Purpose-led collaboration

Turn a learning need into an intentional experience.