Professional practice · selected case studies

Purpose
Made Tangible

A portfolio of educational games, Christian games, research, publications, curriculum, Games Discipleship programmes and design projects developed to make learning more purposeful and interactive.

Beyond the product

The thinking behind the work.

Each case study examines the need, objective, concept, process, delivery and evidence behind a project. The portfolio documents professional design practice; product availability, play and purchase remain within the connected Games architecture.

GamesWhat it is, who it serves, how to play or buy.PortfolioWhy it exists, how it was designed, and what it demonstrates.

Case-study library

Challenges transformed into purposeful experiences.

Showing 3 case studies · Christian Game

Redemption Ludo physical game box
Case 01
Christian Game

Redemption Ludo

Translate concepts relating to salvation, Christian living, spiritual challenges and Christian hope into an interactive experience rather than passive instruction.

A purposeful Christian board game that translates a spiritual journey into participatory play.

Case 05
Digital ProductChristian Game

Redemption Ludo Digital

Translate a physical journey-based board game into a digital product without losing its educational and disciple-making purpose.

The developing digital adaptation of Redemption Ludo, prepared to preserve its purposeful Christian learning intent in software.

De-Race Christian game board
Case 07
Christian GameDigital Product

De-Race

Turn a familiar numbered-race structure into a meaningful Christian learning experience without reducing its spiritual content to decorative messaging.

A Christian race game that transforms a numbered 1–100 progression system into a purposeful journey of instruction, encouragement, advance, setback and reflection.

A connected professional progression

Research informs design. Design becomes experience.

  1. 01Research
  2. 02Learning Need
  3. 03Concept
  4. 04Game or Programme Design
  5. 05Testing when verified
  6. 06Delivery
  7. 07Evidence and Reflection
View Unpublished Games: UK Market Concepts in Development

Build purposeful learning

Discuss a project with a clear learning objective.